| Raum D / quartier21|
Dienstag, September 5 2017
Samstag, September 9 2017
Dienstag, September 19 2017
| ||19:00 - 22:00|
Urban Game Clinic
Bei unserer Urban Game Clinic spielen, testen und verändern wir unsere selbstkreierten Spiele. Wenn diese zu uns in die Clinic kommen, dann befinden sich die Spiele meinstens noch in Entwicklung und müssen gestet werden, damit wir sehen was funktioniert und was nicht.
Weißt Du noch wie wir damals als Kinder draußen gespielt haben? Wir denken wir können das als Erwachsene noch immer! Jede/r ist willkommen mit uns mitzuspielen und auch eingeladen eigene Ideen, Konzepte oder Designs mitzunehmen.
Zwei mal im Jahe veranstalten wir weiters einen Game Design Workshop, um unser Wissen und Erfahrung weiterzugeben.
Unsere Urban Game Clinic findet jeden dritten Dienstag im Monat um 19:00 im bekannten Raum D/QDK im Museumsquartier Wien statt (großes Dankeschön an QDK/Quartier 21 dafür!)."
Donnerstag, September 21 2017
| ||19:00 - 22:00|
SUBOTRON pro games: Success on other platforms
SUBOTRON pro games powered by Wirtschaftskammer Wien
Html5 Game Creator, Founder of BlackMoon Design, Poznan PL
Steam, AppStore, Google Play – we have all know those success stories. But most developers struggle with visibility on all those overcrowded marketplaces. BlackMoon chose a different road, far less travelled. Robert presents game platforms we haven´t heard of or haven’t considered valid. He talks about his experience with creating and publishing games on platforms that are either long forgotten or too small and unimportant for the big companies to look into. Examples include a game portal in Pakistan, phone manufacturers in India or a bus service in Spain. In those (and more) cases the studio was able to find audiences for their games that nobody else was interested in talking to. This enabled them not only to make good business but also created a bond between their games and their players.
After the talk, Robert discusses with Michael Hartinger (Bloodirony Games) the present and future of casual mobile games with html5.
Robert Podgorski is the founder of BlackMoon Design game studio established in 2005. He´s creator of over 200 games. Robert njoins game jams very often and helps organizing the Global Game Jam as regional coordinator for Eastern Europe. He helps organizing the open gamedev conference GiC. He likes to draw space ships and and is addicted to ketchup.
Unterstützt von der Wirtschaftskammer Wien
Sonntag, September 24 2017
| ||10:00 - 22:00|
wiener zombie brut
Dienstag, September 26 2017
| ||19:00 - 23:00|
Die regelmäßige Veranstaltung zu Datenschutz und Bürgerrechten im Internet (www.quintessenz.at)
Freitag, September 29 2017
| ||15:00 - 18:00|
Relocating Grafitti: Interventions with Augmented Reality WORKSHOP with Giovanna Graziosi Casimiro
Participation free of charge
Please register: email@example.com
Giovanna Graziosi Casimiro will hold a workshop as part of the exhibition WELT KOMPAKT? curated by Ursula Maria Probst at frei_raum Q21 exhibition space.
This workshop aims to create a dynamic of exchange between street art and places in the city of Vienna, using augmented reality (AR) as a tool to dislocate graffitis - from the Danube Canal to other parts of Vienna.
The participants will select and research local street art and relocate them, exploring possibilities and criticizing the rage of digital media in interventions at public places.
The intentions are to extend the experiment that originated in Giovanna Graziosi Casimiro’s artwork for the exhibition WELT KOMPAKT?, and to discuss the topics of control, subversion and appropriation of the city with digital media.
About the artist:
Giovanna has been researching augmented reality inside exhibition spaces and is now conducting a PhD research focusing on the uses of the city as an interactive interface, and, at the same time, reflecting about its potentialities of resistance. Most of her artworks can be considered digital interventions and objects related to the public space, trying to connect people and review the basic functions of digital devices.
Technical requirements for the participants:
a) bring a smartphone and install the app Layar (free, 12,8 MB)
b) if possible bring a computer
c) wifi (provided from the space)"
| ||19:00 - 22:00|
SUBOTRON arcademy: Microgames: How do I capture my life into a videogame?
Thanks to websites such as itch.io, it is easier than ever for anyone to share small games they’ve made. In fact, a lot of creators are making personal games: these pieces are often unpolished, autobiographical, and about the mundane things in life. But what does it mean to make a game that is “personal” and how does one approach developing such a game?
This talk will look into the different aspects of personal microgames: their focused mechanics, use as tools for communication, and a possible medium for self-care. Amongst other things, we will look at how they can serve as snapshots of your life, or allow you to process past experiences.
Because of their format, they have interesting structures and force you to think in a different way when making them: we will look at a selection of microgames and analyse their design to understand this better. What is more, we will explore the development process by going through how Vaida makes these games and the tools that she uses.
The talk will also briefly cover a set of game design manifestos, such as soft chambers and rejecta, that showcase the variety of approaches and constraints that can come in useful during development.
Hopefully, this talk will help you reflect on why you make the games you make and what unusual uses you can get out of developing microgames.
Vaida enjoys making personal games that focus on narration and the relationship between player/creator. She works with easy-to-use tools to create short-form games, experimenting with minimalist gameplay and player expectations. She has exhibited her work at Now Play This and SCREENSHAKE, and regularly speaks at European game development festivals. Vaida is currently running student developer events in Edinburgh, and experimenting with different media and curatorial work.
Die Veranstaltungsreihe wird durch die Kulturabteilung der Stadt Wien und die Bundesstelle für die Positivprädikarisierung von Computer- und Konsolenspielen (BUPP) gefördert.
Mit freundlicher Unterstützung von der Wirtschaftsagentur Wien
Mit freundlicher Unterstützung vom Zentrum für Angewandte Spieleforschung der Donau Universität Krems
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