Raum D / quartier21
BackMärz 2017Forward
Donnerstag, März 2 2017
 19:00 - 22:00
SUBOTRON pro games
Freitag, März 3 2017
 14:00 - 17:30
Dienstag, März 7 2017
 19:00 - 23:00
RepRap meeting entfällt!
 19:00 - 23:00
RepRap meeting
Donnerstag, März 9 2017
 17:30 - 23:00
Live-Viewing-Party der Next '17 Keynote
Live-Viewing-Party der Next '17 Keynote am 2. Tag - Announcements von Google rund um die Zukunft ihrer Cloud Plattform
Donnerstag, März 16 2017
 10:00 - 19:00
 10:00 - 22:00
MQ / poolbar Festival
Freitag, März 17 2017
 10:00 - 19:00
MQ / poolbar Festival
 19:00 - 22:00
SUBOTRON arcademy: Happy Inside the Box: The Art of “Old Man’s Journey”
Clemens Scott
visual lead at Broken Rules

“Old Man’s Journey” is a puzzle adventure featuring an absorbing, emotional narrative, the life story of an old man uncovered through beautiful vignettes of his memories. The game puts experience before gameplay and takes players on a journey through serene, hand crafted environments in a whimsical sun-kissed world. Using the triforce of games they like to make, games they are able to make and games that currently have a market, helped the team at Broken Rules define clear goals and constraints for development. They embraced these rules as a box they had to think inside of and it shaped the game’s design as much as its art direction. Hear how this box made decisions easier and helped them build a 2D hand drawn art style that speaks to a broad demographic of players, stands out of the crowd and is still clearly readable for their puzzle gameplay. Clemens Scott of Broken Rules will also share how they setup their art pipeline to efficiently produce sharp drawings for different aspect ratios and resolutions ranging from 4K montiors to iPhone sized screens.

Clemens Scott is one of five co-founders of the Vienna based game studio Broken Rules. He is the studios’ visual lead and currently works on their upcoming project “Old Man’s Journey” as creative director and lead artist. Even though Clemens comes from the visual side of game development he evolved into a typical generalist in the past seven years, there is hardly a field in game development he hasn’t previously worked in.

Die Veranstaltungsreihe wird durch die Kulturabteilung der Stadt Wien und die Bundesstelle für die Positivprädikarisierung von Computer- und Konsolenspielen (BUPP) gefördert.

Mit freundlicher Unterstützung von der Wirtschaftsagentur Wien

Mit freundlicher Unterstützung vom Zentrum für Angewandte Spieleforschung
der Donau Universität Krems
Samstag, März 18 2017
 10:00 - 19:00
MQ / poolbar Festival
 10:00 - 22:00
MQ / poolbar Festival
Sonntag, März 19 2017
 10:00 - 19:00
MQ / poolbar Festival
 10:00 - 22:00
MQ / poolbar Festival
Montag, März 20 2017
 18:00 - 22:00
Writer in Residence
Dienstag, März 21 2017
 19:00 - 22:00
Urban Game Clinic
Bei unserer Urban Game Clinic spielen, testen und verändern wir unsere selbstkreierten Spiele. Wenn diese zu uns in die Clinic kommen, dann befinden sich die Spiele meinstens noch in Entwicklung und müssen gestet werden, damit wir sehen was funktioniert und was nicht.
Weißt Du noch wie wir damals als Kinder draußen gespielt haben? Wir denken wir können das als Erwachsene noch immer! Jede/r ist willkommen mit uns mitzuspielen und auch eingeladen eigene Ideen, Konzepte oder Designs mitzunehmen.

Zwei mal im Jahe veranstalten wir weiters einen Game Design Workshop, um unser Wissen und Erfahrung weiterzugeben.

Unsere Urban Game Clinic findet jeden dritten Dienstag im Monat um 19:00 im bekannten Raum D/QDK im Museumsquartier Wien statt (großes Dankeschön an QDK/Quartier 21 dafür!)."
Donnerstag, März 23 2017
 19:00 - 22:00
SUBOTRON pro games powered by Wirtschaftskammer Wien: Studio Tour: Developer-Presentations and Roundtable
Due to popular demand for our studio visits, we are happy to offer all attendees and those unable to get a place at the tour an introduction to how to step into the game. On this evening before the tour, the participating developers will give short presentations of their studios and take part in a roundtable discussion. Following an introduction round, the studio representatives will discuss present chances and challenges concerning education, internships, recruitment and team building.


Johanna Schober (Sproing)
Sproing, founded in 2001, is Austria‘s leading game developer and since 2014 a game publisher as well. As one of the foremost independent studios focused on the creation of multi-platform games, the company has successfully shipped around 60 retail games on all major platforms. In 2010 Sproing began leveraging that experience to become a major creator of Free-to-Play games. The portfolio encompasses numbers of well-known games including Panzer Tactics HD, Asterix & Friends, Skyrama. At the moment Sproing is working on Quarantine, a turn based strategy game about waging war on global disease and 3 unannounced projects.
Johanna joined Sproing in 2003 and worked as a Project Manager and Development Director before assuming her current role as COO in 2011. She is responsible for finance, studio operations, process development, growth and team management. Johanna studied at FH Salzburg and holds an MBA in Entrepreneurship.

Martin Filipp (Mi’pu’mi Games)
Mi’pu’mi Games is a Vienna-based independent game development company run by veteran developers with 10+ years industry experience. Founded in 2009 by former Rockstar Vienna employees, the team is steadily increasing and has reached 30 employees in 2017. The studio works on big brands and cutting edge technology and has experience with large AAA productions as well as smaller projects under rigid tech and budget constraints. The company’s track record includes games on all platforms, starting with the educational series “Animal World” and “Animal Life” on Nintendo DS, continuing with “Last Mysteries”, a Diablo-style free to play Browser MMO and covers also Facebook and mobile games. In recent years the studio added global franchises like “Hitman HD: Trilogy”, a remastered game bundle containing 3 Hitman games for PS3 and Xbox 360 and the highly praised “Anno” franchise with “Anno – Build an Empire” for iOS and Android, to its profile .
At the moment Mi’pu’mi Games is supporting Io-Interactive on the current “HITMAN” for PS4, Xbox One and PC. The studio is also collaborating with Red Bull on the global phenomenon Mind Gamers Challenge.
Furthermore Mi’pu’mi Games started successfully the development of its first own IP in 2016, “The Lion’s Song”, an episodic, narrative driven point and click adventure for PC and mobile platforms. Mi’pu’mi originates from Japan and means respectively „3 steps forward“.

Unterstützt von der Wirtschaftskammer Wien
Freitag, März 24 2017
 16:00 - 21:30
Samstag, März 25 2017
 19:00 - 22:00
Orhan Kipcak
Montag, März 27 2017
 18:00 - 23:00
Writer in Residence
Dienstag, März 28 2017
 19:00 - 23:00
Die regelmäßige Veranstaltung zu Datenschutz und Bürgerrechten im Internet (www.quintessenz.at)
Donnerstag, März 30 2017
 18:00 - 23:00
Ausstellungseröffnnung Freiraum: Moodswings
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